Ahoj mám server na pipni neudělal jsem to přesně podle návodu ale server sem rozjel napsalo to asi 2 chyby ale server se rozjel tak sem se chtěl připojit přes Nonsteam ale na server se najde připojit. myslel sem jestli to není jen pro Steam konzole <serverová> píše "connect to Steam suceful" tak se mi to nějak nezdá... sem myslel jestli není nejakej patch na linux debian aby to šlo na Nonsteamu
psal sem to z mobilu tak nemám možnost dat přesnou kopii výpisu z konzole
EDIT:
Výpis z konzole:
root@marakan:~#
root@marakan:~# cd /hlds/
root@marakan:/hlds# ./start.sh
Console initialized.
scandir failed:/hlds/./valve/SAVE
scandir failed:/hlds/./platform/SAVE
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 16:56:12 Mar 8 2010 (4883)
STEAM Auth Server
couldn't exec language.cfg
couldn't exec listip.cfg
couldn't exec banned.cfg
Server IP address 93.185.106.237:27019
scandir failed:/hlds/./valve/SAVE
scandir failed:/hlds/./platform/SAVE
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
scandir failed:/hlds/./valve/SAVE
scandir failed:/hlds/./platform/SAVE
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
couldn't exec listip.cfg
couldn't exec banned.cfg
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
scandir failed:/hlds/./valve/SAVE
scandir failed:/hlds/./platform/SAVE
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
Connection to Steam servers successful.
VAC secure mode is activated.













